﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Engine.Rendering
{
    public interface IDrawable
    {
        #region Properties
        Vector3 Position { get; }
        Vector3 Rotation { get; }
        Vector3 Scaling { get; }
        #endregion // Properties


        #region Methods
        void Draw(GameTime gameTime, IRenderCamera camera);
        #endregion // Methods
    }
}
